Bugs And Errorswarrior Cats, The Game

Posted By admin On 09/08/21
  1. Warrior Cats The Game Scratch
Game

Improve your maths skills with the Karate Cats. Test times tables, division, shapes, fractions, addition, subtraction and more! Prepare for the Year 2 Maths SATs test. Suitable for primary school. Warrior Cats Games(Open to All!), a Studio on Scratch. This is the place for all games that include warrior cats! Please only had those projects that are games and have to do with Warrior Cats from the series by Erin Hunter.

Devil may cry 3 special edition graphics modes

Adds bugs with javascript which walk on your page.

Features

This superhero running game is the real deal! Join Miraculous Ladybug and Cat Noir on their Paris rescue mission, in this challenging, addictive & super fun runner! Paris, your beloved city, is in trouble, and only you can save it from destruction! Turn into the awesome superheroes Miraculous Ladybug and Cat Noir and jump into the Miraculous. The Warriors series is incredibly long, with each book published in a relatively short span of time. As a result, mistakes often appear in the novels, the images, and in the official website devoted to the series. This article documents many of these mistakes. 1 In the Super Editions 2 In The Prophecies Begin arc 3 In The New Prophecy arc 4 In the Power of Three arc 5 In the Omen of.

  • Creates multiple fruit flies which fly and walk around the page, and/or,
  • Creates multiple spiders which walk around the page.
  • Flys are responsive to mouse movements (optional) and mouse overs events.

Demo

See the source of this page (at the bottom)

Dependancies

None, all native js code

Compatibility

Works on all browsers that support CSS3 transforms, even mobile (that I've tested). See http://caniuse.com/transforms2d

How to use

Include the JS somewhere, and then initialize with

or

Or spiders (helper class which loads spider defaults- otherwise the code is the same)

See example.html

BugController constructor can optionally take an object of options. To make this js more async friendly, you can adjust the default options at the top of bug.js, and then instantiate at the bottom of the file as above. This will allow one to wrap the entire script in a closure to prevent any global window name space overlaps. Or you can load async with the usual async pattern:

Options

Game
  • minDelay - Minimum delay before a bug will appear on the page. (default: 500)
  • maxDelay - Maximum delay before a bug will appear on the page. (default: 10000)
  • minBugs - Minumum number of bugs to show. (default: 1)
  • maxBugs - Maximum number of bugs to show. (default: 20)
  • minSpeed - Minimum speed of a bug, in no particular units. (default: 1)
  • maxSpeed - Maximum speed of a bug, in no particular units. (default: 3)
  • imageSprite - Location of the fly sprite sheet. (default: 'fly-sprite.png')
  • fly_width - The width of the fly sprite cell, and also div width. (default: 13)
  • fly_height - The height of the fly sprite cell, and also div height. (default: 14)
  • num_frames - The number of frames in the sprite walk animation. (default: 5)
  • monitorMouseMovement - If enabled, a mousemove event will be added to the window, and used to detect if the cursor is near a fly. Probably best to leave this one off. (default: false)
  • eventDistanceToBug - If monitorMouseMovemenet is enabled, this is the distance from the bug in pixels which will trigger the near bug event. (default: 40)
  • minTimeBetweenMultipy - When in 'multiply' mode, this is the minimum time in ms between a multiply event. (default: 1000)
  • mouseOver - What to do when the mouse is over (or near) a fly. Can be 'fly', 'flyoff' (if we the bug canFly), 'die', 'multiply', or 'random'. See Modes. (default: random)
  • canFly - Whether or not to allow fly modes, and to use wings open animation (second row of sprite, default: true).
  • canDie - Whether or not to allow the bug to 'die' - need bottom row of sprite with dead version. (default: true)
  • zoom - Minimum amount to scale the bug, out of 10. So a zoom of 5 would randomly choose a zoom (css scale) value between 1/2 and 1 for each bug size. (default: 10 - no zooming)
  • maxLargeTurnDeg - When making a large turn, the maximum number of degrees to turn. (default: 150)
  • maxSmallTurnDeg - When making a smaller turn, the maximum number of degrees to turn. (default: 10)
  • maxWiggleDeg - When wiggling around the screen, this is the maximum number of degrees to turn. (default: 5)

Modes

  • random: Randomly pick one of the other modes on each mouse over/near event
  • fly: The bug will fly away to another random point on the page
  • flyoff: The bug will fly off the screen.. and slowly work its way back
  • multiply: The bug will spawn a new bug and both will fly away to other parts of the page
  • nothing: Do nothing
  • die: The bug will be struck dead, and fall to the bottom of the page

Credits

Original Screen Bug http://screen-bug.googlecode.com/git/index.html

Warrior Cats The Game Scratch

Released under WTFPL license.